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Towards/external/loft/examples/viewer/shaders/ParticleDraw.vert
T
Martin Slachta a04f0dc262 initial
2026-07-18 14:31:15 +02:00

27 lines
506 B
GLSL

#version 450
layout (location = 0) in vec4 inPos;
layout (location = 1) in vec4 inGradientPos;
layout (location = 0) out vec4 outColor;
layout (location = 1) out float outGradientPos;
layout(set = 0, binding = 0) uniform Camera {
mat4 proj;
mat4 view;
} cam;
out gl_PerVertex
{
vec4 gl_Position;
float gl_PointSize;
};
void main ()
{
gl_PointSize = 8.0;
outColor = vec4(1.0);
outGradientPos = inGradientPos.x;
gl_Position = cam.proj * cam.view * vec4(inPos.xy * 0.01, 1.0, 1.0);
}