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Towards/external/loft/examples/viewer/shaders/Offscreen.vert
Martin Slachta a04f0dc262 initial
2026-07-18 14:31:15 +02:00

12 lines
187 B
GLSL

#version 450
layout(location = 0) out vec2 outUV;
void main()
{
outUV = vec2((gl_VertexIndex << 1) & 2, gl_VertexIndex & 2);
gl_Position = vec4(outUV * 2.0f - 1.0f, 0.0f, 1.0f);
}