Towards
Game engine built as a modular monolith.
Building
Dependencies:
- Conan 2 (
pipx install conan, orpip install conan) - Vulkan SDK
The Vulkan SDK must be installed before building. Do not forget to set PATH on Windows.
On Linux, Conan builds SDL2 from source and still needs the system OpenGL/X11/Wayland/ALSA development headers present.
First time only, create a Conan profile describing your compiler:
$ conan profile detect
Install the pinned dependencies and generate the CMake toolchain + presets:
$ conan install . --output-folder=build --build=missing -s build_type=Debug
Configure and build using the generated preset:
$ cmake --preset conan-debug
$ cmake --build --preset conan-debug
For a release build, repeat both steps with -s build_type=Release and the
conan-release preset.
There are now two executables:
Server is at build/modules/client/mmo_server
Client is at build/modules/client/mmo_client
First run the server, so that client can connect. The server will try to use port 8080, but if it is already occupied, it will try use the next free higher one.