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#pragma once
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#include <chrono>
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#include <glm/glm.hpp>
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#include "metrics/HistoryBuffer.hpp"
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namespace tw {
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/**
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* Controls the character's body
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*/
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class CharacterController {
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float m_speed;
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using Clock = std::chrono::steady_clock;
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HistoryBuffer<Clock::time_point, glm::vec3> m_history;
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HistoryBuffer<Clock::time_point, glm::vec3> m_position_history;
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glm::vec3 m_input;
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uint32_t m_frame_idx;
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public:
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GET(m_speed, speed);
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GET_MUT_REF(m_history, input_history);
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GET_MUT_REF(m_position_history, position_history);
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CharacterController(float speed) :
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m_speed(speed),
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m_history(Clock::now(), glm::vec3(), 10 * 20),
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m_position_history(Clock::now(), glm::vec3(), 10 * 20),
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m_frame_idx(0)
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{ }
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void set_input(uint32_t frame_idx, glm::vec3 input) {
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// m_history.set(frame_idx, input);
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m_input = input;
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}
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void set_frame_idx(uint32_t idx) {
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m_frame_idx = idx;
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}
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glm::vec3 input() const {
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return m_input;
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// return m_history.values()[m_history.values().size() - 1];
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}
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glm::vec3 input(uint32_t frame_idx) const {
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return m_input;
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// auto value = m_history.get(frame_idx);
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// if(value.has_value()) {
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// return *value.value();
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// }
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// return glm::vec3();
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}
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};
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}
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