63 lines
1.3 KiB
C++
63 lines
1.3 KiB
C++
#pragma once
|
|
|
|
#include <chrono>
|
|
#include <glm/glm.hpp>
|
|
|
|
#include "metrics/HistoryBuffer.hpp"
|
|
|
|
namespace tw {
|
|
|
|
/**
|
|
* Controls the character's body
|
|
*/
|
|
class CharacterController {
|
|
float m_speed;
|
|
|
|
using Clock = std::chrono::steady_clock;
|
|
|
|
HistoryBuffer<Clock::time_point, glm::vec3> m_history;
|
|
HistoryBuffer<Clock::time_point, glm::vec3> m_position_history;
|
|
|
|
glm::vec3 m_input;
|
|
|
|
uint32_t m_frame_idx;
|
|
|
|
public:
|
|
GET(m_speed, speed);
|
|
GET_MUT_REF(m_history, input_history);
|
|
GET_MUT_REF(m_position_history, position_history);
|
|
|
|
CharacterController(float speed) :
|
|
m_speed(speed),
|
|
m_history(Clock::now(), glm::vec3(), 10 * 20),
|
|
m_position_history(Clock::now(), glm::vec3(), 10 * 20),
|
|
m_frame_idx(0)
|
|
{ }
|
|
|
|
void set_input(uint32_t frame_idx, glm::vec3 input) {
|
|
// m_history.set(frame_idx, input);
|
|
m_input = input;
|
|
}
|
|
|
|
void set_frame_idx(uint32_t idx) {
|
|
m_frame_idx = idx;
|
|
}
|
|
|
|
glm::vec3 input() const {
|
|
return m_input;
|
|
// return m_history.values()[m_history.values().size() - 1];
|
|
}
|
|
|
|
glm::vec3 input(uint32_t frame_idx) const {
|
|
return m_input;
|
|
// auto value = m_history.get(frame_idx);
|
|
// if(value.has_value()) {
|
|
// return *value.value();
|
|
// }
|
|
|
|
// return glm::vec3();
|
|
}
|
|
};
|
|
|
|
}
|