Files
Towards/modules/client/shaders/Opaque.frag
T
2026-08-05 15:20:56 +02:00

11 lines
219 B
GLSL

#version 450
layout(location = 0) out vec4 outColor;
layout(location = 0) in vec3 inNormal;
void main() {
float diffuse = max(0.1, dot(vec3(0.8, 1.5, -1.0), inNormal));
outColor = vec4(1.0, 0.0, 0.0, 1.0);
}