Files
Martin Slachta a04f0dc262 initial
2026-07-18 14:31:15 +02:00

33 lines
596 B
C++

//
// Created by martin on 7/1/24.
//
#ifndef LOFT_SHADERBINARY_H
#define LOFT_SHADERBINARY_H
#include <utility>
#include <vector>
#include <cstdint>
struct ShaderBinary {
private:
std::vector<uint32_t> m_data;
public:
inline const std::vector<uint32_t>& data() const {
return m_data;
}
inline const uint32_t code_size() const {
// last integer is '\0' => should not be included in code size
return m_data.size() - 1;
}
explicit ShaderBinary(std::vector<uint32_t> data) :
m_data(std::move(data)) {
}
};
#endif //LOFT_SHADERBINARY_H