#pragma once #include "network/SessionId.hpp" #include "message_protocol/MessageConnection.hpp" #include namespace tw::net { struct PlayerSession { public: SessionId session_id; msg::MessageConnection* connection; uint32_t last_frame; uint32_t acked_frame; PlayerSession(SessionId session_id, msg::MessageConnection* connection) : session_id(session_id), connection(connection), last_frame(0), acked_frame(0) { } }; }