#pragma once #include "draw/WorldRenderer.hpp" #include "io/InputState.hpp" #include "world/CharacterBody.hpp" #include "world/JoltPhysicsWorld.hpp" #include "world/ThirdPersonPlayerController.hpp" #include "world/World.hpp" namespace tw { class LocalWorldController { private: io::InputManager* m_input_manager; World* m_world; JoltPhysicsWorld* m_physics_world; drw::WorldRenderer* m_world_renderer; CharacterBody* m_player_body; ThirdPersonPlayerController m_player_controller; public: LocalWorldController( io::InputManager* inputs, World* world, JoltPhysicsWorld* physics_world, drw::WorldRenderer* world_renderer); void update(double delta_time); }; }