#pragma once #include "RenderPass.hpp" #include "SDLWindow.h" #include "io/file.hpp" namespace tw::drw::gui { class ImGuiRenderPass { const Gpu* m_gpu; const lft::win::SDLWindow* m_window; bool is_initialized; lft::rg::RenderTaskBuilder m_task; lft::rg::RenderTaskBuilder create_render_task(); public: ImGuiRenderPass(const Gpu* gpu, const lft::win::SDLWindow* window) : m_gpu(gpu), m_window(window), is_initialized(false), m_task(create_render_task()) { } lft::rg::RenderTaskBuilder& get_render_task() { return m_task; } }; }