#1 - ClientWorldController refactoring

This commit is contained in:
Martin Slachta
2026-08-03 23:30:18 +02:00
parent f4174eb0c7
commit a097f4d4b0
35 changed files with 899 additions and 1010 deletions
@@ -50,7 +50,8 @@ void EntityManagerGui::draw_entity_components() {
ImGui::Text("Vertex offset: %i", mesh->vertex_offset());
}
draw_debug_components<tw::CharacterBody, tw::CharacterController, tw::net::EntityPositionInterpolation>();
draw_debug_components<tw::Transform, tw::net::EntityPositionInterpolation,
tw::CharacterBody, tw::CharacterController>();
// auto character = m_world->registry().try_get<tw::CharacterBody>(m_selected);
// if(character != nullptr) {