initial
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#include <stdexcept>
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#include "FramebufferBuilder.hpp"
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Framebuffer::Framebuffer(VkFramebuffer framebuffer) :
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framebuffer(framebuffer) {
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}
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Framebuffer::Framebuffer(const Gpu* gpu, const VkRenderPass renderpass, const VkExtent2D extent,
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const std::vector<VkImageView>& attachments) {
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VkFramebufferCreateInfo framebufferInfo = {
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.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
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.renderPass = renderpass,
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.attachmentCount = (uint32_t)attachments.size(),
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.pAttachments = attachments.data(),
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.width = extent.width,
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.height = extent.height,
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.layers = 1,
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};
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if(vkCreateFramebuffer(gpu->dev(), &framebufferInfo, nullptr, &framebuffer)) {
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throw std::runtime_error("Failed to create framebuffer");
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}
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}
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FramebufferBuilder::FramebufferBuilder(VkRenderPass renderpass, VkExtent2D extent) :
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FramebufferBuilder(renderpass, extent, 4) {
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}
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FramebufferBuilder::FramebufferBuilder(VkRenderPass renderpass, VkExtent2D extent, uint32_t numAttachments) :
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m_renderpass(renderpass), m_extent(extent), m_attachments(numAttachments) {
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}
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FramebufferBuilder::FramebufferBuilder(VkRenderPass renderpass, VkExtent2D extent, std::vector<ImageView> attachments) :
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m_renderpass(renderpass), m_extent(extent), m_attachments(attachments) {
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}
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Framebuffer FramebufferBuilder::build(const Gpu* gpu) {
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VkFramebufferCreateInfo framebufferInfo = {
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.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
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.renderPass = m_renderpass,
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.attachmentCount = (uint32_t)m_attachments.size(),
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.pAttachments = (VkImageView*)m_attachments.data(),
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.width = m_extent.width,
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.height = m_extent.height,
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.layers = 1,
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};
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VkFramebuffer framebuffer;
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if(vkCreateFramebuffer(gpu->dev(), &framebufferInfo, nullptr, &framebuffer)) {
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throw std::runtime_error("Failed to create framebuffer");
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}
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return {framebuffer};
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}
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FramebufferBuilder &FramebufferBuilder::set_attachment(uint32_t idx, VkImageView view) {
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m_attachments[idx] = ImageView(view);
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return *this;
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}
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+339
@@ -0,0 +1,339 @@
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#include "Gpu.hpp"
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#include "resources/DefaultAllocator.h"
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#include "result.hpp"
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#include "result.hpp"
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#include <vector>
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#include <iostream>
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#include <memory>
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#include <cstring>
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static const char *DEVICE_EXTENSIONS[] = {
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VK_KHR_SWAPCHAIN_EXTENSION_NAME,
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VK_KHR_CREATE_RENDERPASS_2_EXTENSION_NAME,
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VK_KHR_SYNCHRONIZATION_2_EXTENSION_NAME,
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VK_KHR_SHADER_NON_SEMANTIC_INFO_EXTENSION_NAME,
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VK_EXT_ROBUSTNESS_2_EXTENSION_NAME
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};
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static const int NUM_DEVICE_EXTENSIONS = sizeof(DEVICE_EXTENSIONS) / sizeof(*DEVICE_EXTENSIONS);
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#if VK_LAYERS_ENABLE
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static const char* LAYERS[] = {
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"VK_LAYER_KHRONOS_validation"
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};
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static const int NUM_LAYERS = sizeof(LAYERS) / sizeof(*LAYERS);
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#else
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#define LAYERS nullptr
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static const int NUM_LAYERS = 0;
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#endif
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int32_t get_graphics_score(VkQueueFamilyProperties props) {
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bool isSupported = props.queueFlags | VK_QUEUE_GRAPHICS_BIT;
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return isSupported;
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}
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int32_t get_transfer_score(VkQueueFamilyProperties props) {
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bool isSupported = props.queueFlags | VK_QUEUE_TRANSFER_BIT;
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bool isDedicated = props.queueFlags & ~(VK_QUEUE_GRAPHICS_BIT);
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return (isDedicated << 1) * isSupported;
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}
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int32_t get_present_score(VkQueueFamilyProperties props, bool isPresentSupported) {
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return isPresentSupported;
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}
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std::vector<int32_t> Gpu::get_queues(std::optional<Surface*> surface) {
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uint32_t numQueues = 0;
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vkGetPhysicalDeviceQueueFamilyProperties(m_gpu, &numQueues, 0x0);
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auto properties = std::vector<VkQueueFamilyProperties>(numQueues);
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vkGetPhysicalDeviceQueueFamilyProperties(m_gpu, &numQueues,
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properties.data());
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if(numQueues == 0) {
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throw std::runtime_error("Failed to find any queue family");
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}
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int32_t graphicsQueue = -1;
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int32_t transferQueue = -1;
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int32_t transferScore = 0;
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int32_t presentQueue = -1;
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int32_t presentScore = 0;
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uint32_t i = 0;
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for(auto& prop : properties) {
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VkBool32 isPresentSupported = false;
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if(surface.has_value()) {
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vkGetPhysicalDeviceSurfaceSupportKHR(m_gpu, i, surface.value()->surface(), &isPresentSupported);
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} else {
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isPresentSupported = true;
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}
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bool isTaken = false;
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int32_t iterGraphicsScore = get_graphics_score(prop) * (graphicsQueue == -1);
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int32_t iterTransferScore = get_transfer_score(prop);
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int32_t iterPresentScore = get_present_score(prop, isPresentSupported);
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if(iterGraphicsScore > 0) {
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graphicsQueue = i;
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isTaken = true;
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}
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if((iterTransferScore | (!isTaken << 2)) > transferScore) {
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transferQueue = i;
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transferScore = (iterTransferScore & (!isTaken << 2));
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isTaken = true;
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}
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if((iterPresentScore | (!isTaken << 2)) > presentScore) {
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presentQueue = i;
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presentScore = (iterPresentScore & (!isTaken << 2));
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isTaken = true;
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}
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}
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return { graphicsQueue, transferQueue, presentQueue };
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}
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ResultCode Gpu::create_logical_device(std::optional<Surface*> supportedSurface) {
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auto queueFamilies = get_queues(supportedSurface);
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std::vector<VkDeviceQueueCreateInfo> queueInfos(queueFamilies.size());
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float priority = 1.0f;
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int32_t x = 0;
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for(int32_t i = 0; i < queueFamilies.size(); i++) {
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bool isDuplicate = false;
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for(int32_t y = i - 1; y >= 0; y--) {
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if(queueFamilies[i] == queueFamilies[y]) {
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isDuplicate = true;
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break;
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}
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}
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if(isDuplicate) continue;
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queueInfos[x] = {
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.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO,
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.queueFamilyIndex = (uint32_t)queueFamilies[x],
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.queueCount = 1,
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.pQueuePriorities = &priority
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};
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x++;
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}
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VkPhysicalDeviceFeatures gpuFeatures = { };
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vkGetPhysicalDeviceFeatures(m_gpu, &gpuFeatures);
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VkPhysicalDeviceSynchronization2Features syncFeatures = {
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.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SYNCHRONIZATION_2_FEATURES,
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.pNext = nullptr,
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.synchronization2 = true,
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};
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VkPhysicalDeviceRobustness2FeaturesEXT robustness = {
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.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ROBUSTNESS_2_FEATURES_EXT,
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.pNext = &syncFeatures,
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.robustBufferAccess2 = true,
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.robustImageAccess2 = true,
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.nullDescriptor = true
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};
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VkPhysicalDeviceCoherentMemoryFeaturesAMD coherentMemoryFeatures {
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.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COHERENT_MEMORY_FEATURES_AMD,
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.pNext = &robustness,
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.deviceCoherentMemory = true
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};
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VkDeviceCreateInfo deviceInfo = {
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.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
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.pNext = &coherentMemoryFeatures,
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.queueCreateInfoCount = (uint32_t)x,
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.pQueueCreateInfos = queueInfos.data(),
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.enabledLayerCount = NUM_LAYERS,
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.ppEnabledLayerNames = LAYERS,
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.enabledExtensionCount = NUM_DEVICE_EXTENSIONS,
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.ppEnabledExtensionNames = DEVICE_EXTENSIONS,
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.pEnabledFeatures = &gpuFeatures,
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};
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if(vkCreateDevice(m_gpu, &deviceInfo, NULL, &m_dev)) {
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return RESULT_GPU_DEVICE_CREATION_FAILED;
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}
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VkCommandPoolCreateInfo poolInfo = {
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.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO,
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.flags = VK_COMMAND_POOL_CREATE_TRANSIENT_BIT | VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT,
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.queueFamilyIndex = (uint32_t)queueFamilies[0],
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};
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if(vkCreateCommandPool(m_dev, &poolInfo, nullptr, &m_graphicsCommandPool)) {
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return RESULT_GPU_COMMAND_POOL_CREATION_FAILED;
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}
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vkGetDeviceQueue(m_dev, queueFamilies[0], 0, &m_graphicsQueue);
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if(queueFamilies[0] == queueFamilies[1]) {
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if(vkCreateCommandPool(m_dev, &poolInfo, nullptr, &m_transferCommandPool)) {
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return RESULT_GPU_COMMAND_POOL_CREATION_FAILED;
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}
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m_transferQueue = m_graphicsQueue;
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} else {
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poolInfo.queueFamilyIndex = (uint32_t)queueFamilies[1];
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if(vkCreateCommandPool(m_dev, &poolInfo, nullptr, &m_transferCommandPool)) {
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return RESULT_GPU_COMMAND_POOL_CREATION_FAILED;
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}
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vkGetDeviceQueue(m_dev, queueFamilies[1], 0, &m_transferQueue);
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}
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if(vkCreateCommandPool(m_dev, &poolInfo, nullptr, &m_presentCommandPool)) {
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return RESULT_GPU_COMMAND_POOL_CREATION_FAILED;
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}
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if(queueFamilies[0] == queueFamilies[2]) {
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m_presentQueue = m_graphicsQueue;
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} else if(queueFamilies[1] == queueFamilies[2]) {
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m_presentQueue = m_transferQueue;
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} if(queueFamilies[2] != queueFamilies[1] &&
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queueFamilies[2] != queueFamilies[0]) {
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vkGetDeviceQueue(m_dev, queueFamilies[2], 0, &m_presentQueue);
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}
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m_graphicsQueueIdx = queueFamilies[0];
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m_transferQueueIdx = queueFamilies[1];
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m_presentQueueIdx = queueFamilies[2];
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return RESULT_OK;
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}
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ResultCode Gpu::choose_gpu(VkPhysicalDevice *pOut) {
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uint32_t numDevices = 0;
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vkEnumeratePhysicalDevices(m_instance->instance(), &numDevices, nullptr);
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if(numDevices == 0) {
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throw std::runtime_error("No GPU supporting Vulkan was found. Try installing Vulkan drivers. Remember that some GPUs does not need to support Vulkan.");
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}
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auto devices = std::vector<VkPhysicalDevice>(numDevices);
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vkEnumeratePhysicalDevices(m_instance->instance(), &numDevices, devices.data());
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VkPhysicalDevice chosen = VK_NULL_HANDLE;
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for(auto& device : devices) {
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VkPhysicalDeviceProperties props;
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vkGetPhysicalDeviceProperties(device, &props);
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uint32_t numExtensions;
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vkEnumerateDeviceExtensionProperties(device, nullptr, &numExtensions, nullptr);
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std::vector<VkExtensionProperties> extensions(numExtensions);
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vkEnumerateDeviceExtensionProperties(device, nullptr, &numExtensions, extensions.data());
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for(int x = 0; x < NUM_DEVICE_EXTENSIONS; x++) {
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bool isFound = false;
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for(int y = 0; y < numExtensions; y++) {
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if(!strcmp(extensions[y].extensionName, DEVICE_EXTENSIONS[x])) {
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isFound = true;
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break;
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}
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}
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if(!isFound) {
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lft::log::fail("Device %s does not support required device extension: (%s)",
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props.deviceName, DEVICE_EXTENSIONS[x]);
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continue;
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}
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}
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chosen = device;
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}
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if(chosen == VK_NULL_HANDLE) {
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throw std::runtime_error("No GPU supporting all required features was found. Try updating your graphics card driver. This however might not help on older devices.");
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}
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VkPhysicalDeviceProperties props;
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vkGetPhysicalDeviceProperties(chosen, &props);
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lft::log::info("Selected GPU: (%s)", props.deviceName);
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*pOut = chosen;
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return RESULT_OK;
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}
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ResultCode Gpu::create_descriptor_pool() {
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VkDescriptorPoolSize poolSizes[] =
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{
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{
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.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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.descriptorCount = 1000,
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}, {
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.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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.descriptorCount = 1000
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}, {
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.type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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.descriptorCount = 1000
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}
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};
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VkDescriptorPoolCreateInfo poolInfo = {
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
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.maxSets = 1000,
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.poolSizeCount = sizeof(poolSizes) / sizeof(*poolSizes),
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.pPoolSizes = poolSizes,
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};
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if (vkCreateDescriptorPool(dev(), &poolInfo, nullptr, &m_descriptorPool)) {
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return RESULT_GPU_DESCRIPTOR_POOL_CREATION_FAILED;
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}
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return RESULT_OK;
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}
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Gpu::Gpu(const Instance* instance, std::optional<Surface*> supportedSurface) :
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m_instance(instance), m_pAllocator(nullptr) {
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if(choose_gpu(&m_gpu)) {
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throw std::runtime_error("Failed to choose gpu");
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}
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if(create_logical_device(supportedSurface)) {
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throw std::runtime_error("Failed to create logical device");
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}
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if(create_descriptor_pool()) {
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throw std::runtime_error("Failed to create descriptor pool");
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}
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m_pAllocator = std::make_unique<DefaultAllocator>(DefaultAllocator(this));
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}
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Gpu::~Gpu() {
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vkDestroyDescriptorPool(m_dev, m_descriptorPool, nullptr);
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vkDestroyCommandPool(m_dev, m_graphicsCommandPool, nullptr);
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vkDestroyCommandPool(m_dev, m_transferCommandPool, nullptr);
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vkDestroyCommandPool(m_dev, m_presentCommandPool, nullptr);
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vkDestroyDevice(m_dev, nullptr);
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}
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void Gpu::enqueue_present(VkPresentInfoKHR *pPresentInfo) const {
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if(vkQueuePresentKHR(m_presentQueue, pPresentInfo)) {
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throw std::runtime_error("Failed to present");
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}
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}
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void Gpu::enqueue_graphics(VkSubmitInfo2 *pSubmitInfo, VkFence fence) const {
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if(vkQueueSubmit2KHR(m_graphicsQueue, 1, pSubmitInfo, fence)) {
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throw std::runtime_error("Failed to submit to graphics queue");
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}
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}
|
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void Gpu::enqueue_transfer(VkSubmitInfo *pSubmitInfo, VkFence fence) const {
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vkQueueSubmit(m_transferQueue, 1, pSubmitInfo, fence);
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}
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+172
@@ -0,0 +1,172 @@
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#include <iostream>
|
||||
#include <numeric>
|
||||
#include <sstream>
|
||||
#include <cstring>
|
||||
#include <stdexcept>
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||||
#include <iterator>
|
||||
|
||||
#include "Instance.hpp"
|
||||
#include "result.hpp"
|
||||
#include "debug/Debug.hpp"
|
||||
|
||||
|
||||
#if LOFT_DEBUG && VK_LAYERS_ENABLE
|
||||
static const char* LAYERS[] = {
|
||||
"VK_LAYER_KHRONOS_validation"
|
||||
};
|
||||
|
||||
static const int NUM_LAYERS = sizeof(LAYERS) / sizeof(*LAYERS);
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||||
#else
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||||
#define LAYERS nullptr
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||||
static const int NUM_LAYERS = 0;
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||||
#endif
|
||||
|
||||
static const char* EXTENSIONS[] = {
|
||||
VK_EXT_DEBUG_UTILS_EXTENSION_NAME,
|
||||
};
|
||||
|
||||
static const int NUM_EXTENSIONS = sizeof(EXTENSIONS) / sizeof(*EXTENSIONS);
|
||||
|
||||
|
||||
static const char *DEVICE_EXTENSIONS[] = {
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VK_KHR_SWAPCHAIN_EXTENSION_NAME,
|
||||
VK_KHR_SYNCHRONIZATION_2_EXTENSION_NAME,
|
||||
};
|
||||
|
||||
static const int NUM_DEVICE_EXTENSIONS = sizeof(DEVICE_EXTENSIONS) / sizeof(*DEVICE_EXTENSIONS);
|
||||
|
||||
static bool IS_INITIALIZED = false;
|
||||
|
||||
lft::dbg::lft_log_callback g_logCallback = nullptr;
|
||||
|
||||
VkBool32
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vk_dbg_callback(VkDebugUtilsMessageSeverityFlagBitsEXT severity,
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||||
VkDebugUtilsMessageTypeFlagsEXT type,
|
||||
const VkDebugUtilsMessengerCallbackDataEXT* pData,
|
||||
void *pUserData) {
|
||||
|
||||
if(g_logCallback != nullptr) {
|
||||
g_logCallback(lft::dbg::LogMessageSeverity::error,
|
||||
lft::dbg::LogMessageType::general,
|
||||
pData->pMessage, {});
|
||||
} else {
|
||||
std::cout << pData->pMessage << std::endl;
|
||||
}
|
||||
|
||||
return VK_FALSE;
|
||||
}
|
||||
|
||||
std::string get_unsupported_layers_error_mesg(std::vector<std::string> unsupported_layers) {
|
||||
std::stringstream str;
|
||||
std::copy(unsupported_layers.begin(), unsupported_layers.end(),
|
||||
std::ostream_iterator<std::string>(str, "\n"));
|
||||
return "Unsupported layers: \n" + str.str();
|
||||
}
|
||||
|
||||
std::string get_unsupported_extensions_error_mesg(std::vector<std::string> unsupported_extensions) {
|
||||
std::stringstream str;
|
||||
std::copy(unsupported_extensions.begin(), unsupported_extensions.end(),
|
||||
std::ostream_iterator<std::string>(str, "\n"));
|
||||
return "Unsupported extensions: \n" + str.str();
|
||||
}
|
||||
|
||||
std::vector<char*> transform_strings_to_c_strings(std::vector<std::string> strings) {
|
||||
std::vector<char*> result(strings.size());
|
||||
std::transform(strings.begin(), strings.end(),
|
||||
result.begin(),
|
||||
[](const std::string& str) {
|
||||
return strndup(str.c_str(), str.length());
|
||||
});
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
Instance::Instance(const std::string applicationName,
|
||||
const std::string engineName,
|
||||
std::vector<std::string> extensions,
|
||||
std::vector<std::string> layers,
|
||||
lft::dbg::lft_log_callback callback) {
|
||||
if(volkInitialize()) {
|
||||
throw std::runtime_error("Failed to initialize volk");
|
||||
}
|
||||
|
||||
// check unsupported extensions
|
||||
auto unsupportedExtensions = check_extensions(extensions);
|
||||
auto unsupportedLayers = find_unsupported_layers(layers);
|
||||
if(!unsupportedExtensions.empty()) {
|
||||
throw std::runtime_error(get_unsupported_extensions_error_mesg(unsupportedExtensions));
|
||||
}
|
||||
|
||||
if(!unsupportedLayers.empty()) {
|
||||
throw std::runtime_error(get_unsupported_layers_error_mesg(unsupportedLayers));
|
||||
}
|
||||
// EXPECT(!unsupportedExtensions.empty(), "Unsupported extensions");
|
||||
|
||||
if(callback) {
|
||||
extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
|
||||
}
|
||||
|
||||
VkApplicationInfo appInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO,
|
||||
.pApplicationName = "test", // strdup(applicationName.c_str()),
|
||||
.applicationVersion = VK_MAKE_VERSION(1, 0, 0),
|
||||
.pEngineName = "test",// strdup(engineName.c_str()),
|
||||
.apiVersion = VK_API_VERSION_1_1
|
||||
};
|
||||
|
||||
VkDebugUtilsMessengerCreateInfoEXT dbgInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.messageSeverity =
|
||||
VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT |
|
||||
VK_DEBUG_UTILS_MESSAGE_SEVERITY_INFO_BIT_EXT |
|
||||
VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT |
|
||||
VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT,
|
||||
.messageType =
|
||||
VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT |
|
||||
VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT |
|
||||
VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT,
|
||||
.pfnUserCallback = vk_dbg_callback,
|
||||
.pUserData = nullptr
|
||||
};
|
||||
|
||||
std::vector<char*> extension_cstrs = transform_strings_to_c_strings(extensions);
|
||||
std::vector<char*> layer_cstrs = transform_strings_to_c_strings(layers);
|
||||
|
||||
VkInstanceCreateInfo instanceInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,
|
||||
#if LOFT_DEBUG
|
||||
.pNext = &dbgInfo,
|
||||
#endif
|
||||
.pApplicationInfo = &appInfo,
|
||||
#if LOFT_DEBUG
|
||||
.enabledLayerCount = (uint32_t)layer_cstrs.size(),
|
||||
.ppEnabledLayerNames = layer_cstrs.data(),
|
||||
#endif
|
||||
.enabledExtensionCount = (uint32_t)extension_cstrs.size(),
|
||||
.ppEnabledExtensionNames = extension_cstrs.data(),
|
||||
};
|
||||
|
||||
if(callback != nullptr) {
|
||||
g_logCallback = callback;
|
||||
}
|
||||
|
||||
EXPECT(vkCreateInstance(&instanceInfo, nullptr, &m_instance) == VK_SUCCESS,
|
||||
"Failed to create vulkan instance");
|
||||
|
||||
volkLoadInstance(m_instance);
|
||||
|
||||
lft::log::warn("Instance created successfully");
|
||||
|
||||
// cleanup
|
||||
for(char* str : extension_cstrs) {
|
||||
delete [] str;
|
||||
}
|
||||
|
||||
for(char* str : layer_cstrs) {
|
||||
delete [] str;
|
||||
}
|
||||
|
||||
IS_INITIALIZED = true;
|
||||
}
|
||||
+55
@@ -0,0 +1,55 @@
|
||||
#include "Recording.hpp"
|
||||
|
||||
namespace lft {
|
||||
|
||||
|
||||
RecordingBindPoint::RecordingBindPoint(
|
||||
const Recording* recording,
|
||||
const Pipeline pipeline,
|
||||
VkPipelineBindPoint bind_point
|
||||
) : m_recording(recording),
|
||||
m_pipeline(pipeline),
|
||||
m_bind_point(bind_point) {
|
||||
vkCmdBindPipeline(m_recording->cmdbuf(), bind_point, pipeline.pipeline());
|
||||
}
|
||||
|
||||
const RecordingBindPoint& RecordingBindPoint::bind_descriptor_set(
|
||||
uint32_t set,
|
||||
VkDescriptorSet descriptor_set
|
||||
) const {
|
||||
vkCmdBindDescriptorSets(m_recording->cmdbuf(),
|
||||
m_bind_point,
|
||||
m_pipeline.pipeline_layout(),
|
||||
set,
|
||||
1, &descriptor_set,
|
||||
0, nullptr);
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
const RecordingBindPoint& RecordingBindPoint::bind_descriptor_sets(
|
||||
uint32_t first_set,
|
||||
const std::vector<VkDescriptorSet>& descriptor_sets
|
||||
) const {
|
||||
vkCmdBindDescriptorSets(m_recording->cmdbuf(),
|
||||
m_bind_point,
|
||||
m_pipeline.pipeline_layout(),
|
||||
first_set,
|
||||
descriptor_sets.size(), descriptor_sets.data(),
|
||||
0, nullptr);
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
const RecordingBindPoint& RecordingBindPoint::push_constants(
|
||||
VkShaderStageFlags shader_stages,
|
||||
uint32_t offset, uint32_t size, const void* data) const {
|
||||
vkCmdPushConstants(m_recording->cmdbuf(), m_pipeline.pipeline_layout(), shader_stages,
|
||||
offset, size, data);
|
||||
return *this;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
+23
@@ -0,0 +1,23 @@
|
||||
#include <stdexcept>
|
||||
#include "io/file.hpp"
|
||||
#include "io/ShaderBinary.h"
|
||||
|
||||
ShaderBinary io::file::read_binary(const std::string& path) {
|
||||
FILE *f = fopen(path.c_str(), "rb");
|
||||
|
||||
if(!f) {
|
||||
throw std::runtime_error("Failed to open file");
|
||||
}
|
||||
|
||||
fseek(f, 0, SEEK_END);
|
||||
size_t size = ftell(f);
|
||||
std::vector<uint32_t> data(size + 1);
|
||||
fseek(f, 0, SEEK_SET);
|
||||
|
||||
fread(data.data(), 4, size, f);
|
||||
fclose(f);
|
||||
|
||||
data[size] = '\0';
|
||||
|
||||
return ShaderBinary(data);
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
//
|
||||
// Created by martin on 4/5/24.
|
||||
//
|
||||
|
||||
#include "resources/Buffer.hpp"
|
||||
#include "Gpu.hpp"
|
||||
|
||||
void Buffer::set_debug_name(const Gpu* gpu, const std::string& name) const {
|
||||
#if LOFT_DEBUG && VK_EXT_debug_utils
|
||||
VkDebugUtilsObjectNameInfoEXT nameInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
|
||||
.objectType = VK_OBJECT_TYPE_BUFFER,
|
||||
.objectHandle = (uint64_t)buf,
|
||||
.pObjectName = name.c_str(),
|
||||
};
|
||||
|
||||
vkSetDebugUtilsObjectNameEXT(gpu->dev(), &nameInfo);
|
||||
#endif
|
||||
}
|
||||
@@ -0,0 +1,147 @@
|
||||
#include "resources/BufferBusWriter.h"
|
||||
|
||||
#include <string.h>
|
||||
#include <volk.h>
|
||||
#include <algorithm>
|
||||
|
||||
|
||||
int
|
||||
BufferBusWriter::create_staging_buffer(size_t size) {
|
||||
BufferCreateInfo stagingBufferInfo = {
|
||||
.size = size,
|
||||
.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
|
||||
.isExclusive = true
|
||||
};
|
||||
|
||||
MemoryAllocationInfo memoryAllocationInfo = {
|
||||
.usage = MEMORY_USAGE_AUTO_PREFER_HOST,
|
||||
.requiredFlags = VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
|
||||
};
|
||||
|
||||
m_gpu->memory()->create_buffer(&stagingBufferInfo, &memoryAllocationInfo,
|
||||
&m_stagingBuffer);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
int
|
||||
BufferBusWriter::create_staging_command_buffer() {
|
||||
VkCommandBufferAllocateInfo allocInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
|
||||
.commandPool = m_gpu->transfer_command_pool(),
|
||||
.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
|
||||
.commandBufferCount = 1,
|
||||
};
|
||||
|
||||
vkAllocateCommandBuffers(m_gpu->dev(), &allocInfo, &m_stagingCommandBuffer);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
BufferBusWriter::BufferBusWriter(const Gpu* gpu, size_t size) :
|
||||
m_gpu(gpu), m_unflushedSize(0), m_busSize(size), m_numWrites(0) {
|
||||
create_staging_buffer(size);
|
||||
|
||||
create_staging_command_buffer();
|
||||
|
||||
m_gpu->memory()->map(m_stagingBuffer.allocation, &m_pData);
|
||||
|
||||
VkFenceCreateInfo fenceInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO,
|
||||
.flags = VK_FENCE_CREATE_SIGNALED_BIT
|
||||
};
|
||||
|
||||
vkCreateFence(m_gpu->dev(), &fenceInfo, nullptr, &m_fence);
|
||||
}
|
||||
|
||||
|
||||
|
||||
void BufferBusWriter::write(Buffer* pTarget, void *pData, size_t offset, size_t size) {
|
||||
char* pUploadData = (char*)pData;
|
||||
|
||||
while(size > 0) {
|
||||
size_t uploadSize = std::min(m_busSize - m_unflushedSize, size);
|
||||
|
||||
memcpy((char*)m_pData + m_unflushedSize, pUploadData, uploadSize);
|
||||
pUploadData += uploadSize;
|
||||
|
||||
VkBufferCopy write = {
|
||||
.srcOffset = m_unflushedSize,
|
||||
.dstOffset = offset,
|
||||
.size = uploadSize,
|
||||
};
|
||||
m_numWrites++;
|
||||
|
||||
if(m_writes.size() <= m_numWrites) {
|
||||
m_writes.resize(m_numWrites * 2);
|
||||
}
|
||||
m_writes[m_numWrites - 1] = std::pair(pTarget, write);
|
||||
m_unflushedSize += uploadSize;
|
||||
|
||||
offset += uploadSize;
|
||||
size -= uploadSize;
|
||||
|
||||
if(m_busSize - m_unflushedSize == 0) {
|
||||
flush();
|
||||
// wait, because we are gonna overwrite the data
|
||||
wait();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
void BufferBusWriter::flush() {
|
||||
if(m_numWrites == 0) {
|
||||
m_unflushedSize = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
m_gpu->memory()->flush(m_stagingBuffer.allocation, 0, m_unflushedSize);
|
||||
|
||||
wait();
|
||||
vkResetFences(m_gpu->dev(), 1, &m_fence);
|
||||
|
||||
VkCommandBufferBeginInfo beginInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
|
||||
.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT,
|
||||
};
|
||||
|
||||
vkBeginCommandBuffer(m_stagingCommandBuffer, &beginInfo);
|
||||
|
||||
for(uint32_t i = 0; i < m_numWrites; i++) {
|
||||
vkCmdCopyBuffer(m_stagingCommandBuffer, m_stagingBuffer.buf, m_writes[i].first->buf,
|
||||
1, &m_writes[i].second);
|
||||
}
|
||||
|
||||
vkEndCommandBuffer(m_stagingCommandBuffer);
|
||||
|
||||
VkSubmitInfo submitInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
|
||||
.commandBufferCount = 1,
|
||||
.pCommandBuffers = &m_stagingCommandBuffer,
|
||||
};
|
||||
|
||||
m_gpu->enqueue_transfer(&submitInfo, m_fence);
|
||||
|
||||
m_unflushedSize = 0;
|
||||
m_numWrites = 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
BufferBusWriter::~BufferBusWriter() {
|
||||
flush();
|
||||
wait();
|
||||
|
||||
m_gpu->memory()->destroy_buffer(&m_stagingBuffer);
|
||||
}
|
||||
|
||||
void BufferBusWriter::wait() {
|
||||
vkWaitForFences(m_gpu->dev(), 1, &m_fence, VK_TRUE, UINT64_MAX);
|
||||
// vkDeviceWaitIdle(m_pGpu->dev());
|
||||
}
|
||||
@@ -0,0 +1,101 @@
|
||||
#include "resources/DefaultAllocator.h"
|
||||
|
||||
#define VMA_IMPLEMENTATION
|
||||
#include "vk_mem_alloc.h"
|
||||
#include "Gpu.hpp"
|
||||
|
||||
DefaultAllocator::DefaultAllocator(Gpu *pGpu) {
|
||||
VmaVulkanFunctions vma_vulkan_func{};
|
||||
vma_vulkan_func.vkAllocateMemory = vkAllocateMemory;
|
||||
vma_vulkan_func.vkBindBufferMemory = vkBindBufferMemory;
|
||||
vma_vulkan_func.vkBindImageMemory = vkBindImageMemory;
|
||||
vma_vulkan_func.vkCreateBuffer = vkCreateBuffer;
|
||||
vma_vulkan_func.vkCreateImage = vkCreateImage;
|
||||
vma_vulkan_func.vkDestroyBuffer = vkDestroyBuffer;
|
||||
vma_vulkan_func.vkDestroyImage = vkDestroyImage;
|
||||
vma_vulkan_func.vkFlushMappedMemoryRanges = vkFlushMappedMemoryRanges;
|
||||
vma_vulkan_func.vkFreeMemory = vkFreeMemory;
|
||||
vma_vulkan_func.vkGetBufferMemoryRequirements = vkGetBufferMemoryRequirements;
|
||||
vma_vulkan_func.vkGetImageMemoryRequirements = vkGetImageMemoryRequirements;
|
||||
vma_vulkan_func.vkGetPhysicalDeviceMemoryProperties = vkGetPhysicalDeviceMemoryProperties;
|
||||
vma_vulkan_func.vkGetPhysicalDeviceProperties = vkGetPhysicalDeviceProperties;
|
||||
vma_vulkan_func.vkInvalidateMappedMemoryRanges = vkInvalidateMappedMemoryRanges;
|
||||
vma_vulkan_func.vkMapMemory = vkMapMemory;
|
||||
vma_vulkan_func.vkUnmapMemory = vkUnmapMemory;
|
||||
vma_vulkan_func.vkCmdCopyBuffer = vkCmdCopyBuffer;
|
||||
vma_vulkan_func.vkGetDeviceProcAddr = vkGetDeviceProcAddr;
|
||||
vma_vulkan_func.vkGetInstanceProcAddr = vkGetInstanceProcAddr;
|
||||
|
||||
VmaAllocatorCreateInfo allocatorCreateInfo = {
|
||||
.physicalDevice = pGpu->gpu(),
|
||||
.device = pGpu->dev(),
|
||||
.pVulkanFunctions = &vma_vulkan_func,
|
||||
.instance = pGpu->instance()->instance(),
|
||||
.vulkanApiVersion = VK_API_VERSION_1_0,
|
||||
};
|
||||
|
||||
vmaCreateAllocator(&allocatorCreateInfo, &m_allocator);
|
||||
}
|
||||
|
||||
VmaMemoryUsage get_vma_memory_usage(MemoryUsage memoryUsage) {
|
||||
switch(memoryUsage) {
|
||||
case MEMORY_USAGE_AUTO:
|
||||
return VMA_MEMORY_USAGE_AUTO;
|
||||
case MEMORY_USAGE_AUTO_PREFER_DEVICE:
|
||||
return VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE;
|
||||
case MEMORY_USAGE_AUTO_PREFER_HOST:
|
||||
return VMA_MEMORY_USAGE_AUTO_PREFER_HOST;
|
||||
default:
|
||||
return VMA_MEMORY_USAGE_AUTO;
|
||||
}
|
||||
}
|
||||
|
||||
int DefaultAllocator::create_buffer(BufferCreateInfo *pBufferInfo, MemoryAllocationInfo *pAllocInfo, Buffer *pOut) {
|
||||
VkBufferCreateInfo bufferInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.size = pBufferInfo->size,
|
||||
.usage = pBufferInfo->usage,
|
||||
.sharingMode = pBufferInfo->isExclusive ? VK_SHARING_MODE_EXCLUSIVE : VK_SHARING_MODE_CONCURRENT
|
||||
};
|
||||
|
||||
VmaAllocationCreateInfo allocInfo = {
|
||||
.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
|
||||
.usage = get_vma_memory_usage(pAllocInfo->usage),
|
||||
.requiredFlags = pAllocInfo->requiredFlags,
|
||||
};
|
||||
|
||||
vmaCreateBuffer(m_allocator, &bufferInfo, &allocInfo, &pOut->buf, &pOut->allocation.allocation, nullptr);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int DefaultAllocator::create_image(ImageCreateInfo *pImageInfo, MemoryAllocationInfo *pAllocInfo, Image *pOut) {
|
||||
VkImageCreateInfo imageInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
|
||||
.imageType = VK_IMAGE_TYPE_2D,
|
||||
.format = pImageInfo->format,
|
||||
.extent = {
|
||||
pImageInfo->extent.width,
|
||||
pImageInfo->extent.height,
|
||||
1,
|
||||
},
|
||||
.mipLevels = pImageInfo->mipLevels,
|
||||
.arrayLayers = pImageInfo->arrayLayers,
|
||||
.samples = VK_SAMPLE_COUNT_1_BIT,
|
||||
.tiling = VK_IMAGE_TILING_OPTIMAL,
|
||||
.usage = pImageInfo->usage,
|
||||
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
||||
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED
|
||||
};
|
||||
|
||||
VmaAllocationCreateInfo allocInfo = {};
|
||||
allocInfo.usage = get_vma_memory_usage(pAllocInfo->usage);
|
||||
allocInfo.requiredFlags = pAllocInfo->requiredFlags;
|
||||
|
||||
vmaCreateImage(m_allocator, &imageInfo, &allocInfo, &pOut->img, &pOut->allocation.allocation, nullptr);
|
||||
|
||||
pOut->m_layer_count = imageInfo.arrayLayers;
|
||||
pOut->m_level_count = imageInfo.mipLevels;
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,39 @@
|
||||
#include "resources/Image.hpp"
|
||||
|
||||
#include "Gpu.hpp"
|
||||
|
||||
ImageView
|
||||
Image::create_view(const Gpu* gpu, VkFormat format,
|
||||
VkImageSubresourceRange subresource) {
|
||||
VkImageViewCreateInfo viewInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
|
||||
.image = img,
|
||||
.viewType = subresource.layerCount == 1 ? VK_IMAGE_VIEW_TYPE_2D : VK_IMAGE_VIEW_TYPE_2D_ARRAY,
|
||||
.format = format,
|
||||
.components = {
|
||||
VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||
VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||
VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||
VK_COMPONENT_SWIZZLE_IDENTITY
|
||||
},
|
||||
.subresourceRange = subresource
|
||||
};
|
||||
|
||||
VkImageView result = VK_NULL_HANDLE;
|
||||
vkCreateImageView(gpu->dev(), &viewInfo, nullptr, &result);
|
||||
|
||||
return {result};
|
||||
}
|
||||
|
||||
void Image::set_debug_name(const Gpu* gpu, const std::string& name) const {
|
||||
#if LOFT_DEBUG
|
||||
VkDebugUtilsObjectNameInfoEXT nameInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
|
||||
.objectType = VK_OBJECT_TYPE_IMAGE,
|
||||
.objectHandle = (uint64_t)img,
|
||||
.pObjectName = name.c_str(),
|
||||
};
|
||||
|
||||
vkSetDebugUtilsObjectNameEXT(gpu->dev(), &nameInfo);
|
||||
#endif
|
||||
}
|
||||
@@ -0,0 +1,161 @@
|
||||
#include "resources/ImageBusWriter.h"
|
||||
|
||||
#include <string.h>
|
||||
#include <volk.h>
|
||||
#include <cmath>
|
||||
|
||||
int ImageBusWriter::create_staging_buffer(size_t size) {
|
||||
BufferCreateInfo stagingBufferInfo = {
|
||||
.size = size,
|
||||
.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
|
||||
.isExclusive = true
|
||||
};
|
||||
|
||||
MemoryAllocationInfo memoryAllocationInfo = {
|
||||
.usage = MEMORY_USAGE_AUTO_PREFER_HOST
|
||||
};
|
||||
|
||||
m_gpu->memory()->create_buffer(&stagingBufferInfo, &memoryAllocationInfo,
|
||||
&m_stagingBuffer);
|
||||
|
||||
m_gpu->memory()->map(m_stagingBuffer.allocation, &m_pMappedData);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int ImageBusWriter::create_staging_command_buffer() {
|
||||
VkCommandBufferAllocateInfo allocInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
|
||||
.commandPool = m_gpu->transfer_command_pool(),
|
||||
.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
|
||||
.commandBufferCount = 1,
|
||||
};
|
||||
|
||||
vkAllocateCommandBuffers(m_gpu->dev(), &allocInfo,
|
||||
&m_stagingCommandBuffer);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int ImageBusWriter::create_fence() {
|
||||
VkFenceCreateInfo fenceInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO,
|
||||
.flags = VK_FENCE_CREATE_SIGNALED_BIT
|
||||
};
|
||||
|
||||
vkCreateFence(m_gpu->dev(), &fenceInfo, nullptr, &m_fence);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
ImageBusWriter::ImageBusWriter(const Gpu* gpu, Image *pTarget,
|
||||
VkExtent2D extent, uint32_t formatSize,
|
||||
size_t maxWrites) :
|
||||
m_gpu(gpu),
|
||||
m_pTarget(pTarget),
|
||||
m_writes(maxWrites),
|
||||
m_numWrites(0),
|
||||
m_formatSize(formatSize),
|
||||
m_imageSize(extent.width * extent.height * formatSize) {
|
||||
create_staging_buffer(extent.width * extent.height * formatSize);
|
||||
create_staging_command_buffer();
|
||||
create_fence();
|
||||
}
|
||||
|
||||
void ImageBusWriter::write(VkBufferImageCopy write, void *pData, size_t size) {
|
||||
write.bufferOffset = m_numWrites * m_imageSize;
|
||||
m_writes[m_numWrites] = write;
|
||||
|
||||
memcpy((char*)m_pMappedData + m_numWrites * m_imageSize, pData, size);
|
||||
|
||||
m_numWrites++;
|
||||
|
||||
if(m_numWrites >= m_writes.size()) {
|
||||
flush();
|
||||
}
|
||||
}
|
||||
|
||||
void ImageBusWriter::flush() {
|
||||
if(m_numWrites == 0) return;
|
||||
|
||||
vkWaitForFences(m_gpu->dev(), 1, &m_fence, VK_TRUE, UINT64_MAX);
|
||||
vkResetFences(m_gpu->dev(), 1, &m_fence);
|
||||
|
||||
m_gpu->memory()->flush(m_stagingBuffer.allocation, 0,
|
||||
m_imageSize * m_numWrites);
|
||||
|
||||
VkCommandBufferBeginInfo beginInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
|
||||
.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
|
||||
};
|
||||
|
||||
vkBeginCommandBuffer(m_stagingCommandBuffer, &beginInfo);
|
||||
|
||||
VkImageMemoryBarrier barrierInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.srcAccessMask = 0,
|
||||
.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = m_pTarget->img,
|
||||
};
|
||||
|
||||
std::vector<VkImageMemoryBarrier> barriers(m_writes.size(), barrierInfo);
|
||||
|
||||
uint32_t i = 0;
|
||||
for(auto& write : m_writes) {
|
||||
barriers[i++].subresourceRange = {
|
||||
.aspectMask = write.imageSubresource.aspectMask,
|
||||
.baseMipLevel = write.imageSubresource.mipLevel,
|
||||
.levelCount = VK_REMAINING_MIP_LEVELS,
|
||||
.baseArrayLayer = write.imageSubresource.baseArrayLayer,
|
||||
.layerCount = write.imageSubresource.layerCount,
|
||||
};
|
||||
}
|
||||
|
||||
vkCmdPipelineBarrier(m_stagingCommandBuffer,
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
0,
|
||||
0, nullptr,
|
||||
0, nullptr,
|
||||
barriers.size(), barriers.data());
|
||||
|
||||
vkCmdCopyBufferToImage(
|
||||
m_stagingCommandBuffer,
|
||||
m_stagingBuffer.buf,
|
||||
m_pTarget->img,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
m_numWrites,
|
||||
m_writes.data()
|
||||
);
|
||||
|
||||
for(auto& barrier : barriers) {
|
||||
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
||||
barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
|
||||
barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
||||
barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
||||
}
|
||||
|
||||
vkCmdPipelineBarrier(m_stagingCommandBuffer,
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
0,
|
||||
0, nullptr,
|
||||
0, nullptr,
|
||||
barriers.size(), barriers.data());
|
||||
|
||||
vkEndCommandBuffer(m_stagingCommandBuffer);
|
||||
|
||||
VkSubmitInfo submitInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
|
||||
.commandBufferCount = 1,
|
||||
.pCommandBuffers = &m_stagingCommandBuffer
|
||||
};
|
||||
|
||||
m_gpu->enqueue_transfer(&submitInfo, m_fence);
|
||||
|
||||
m_numWrites = 0;
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
#include "resources/ImageView.hpp"
|
||||
|
||||
|
||||
#include "Gpu.hpp"
|
||||
|
||||
void ImageView::set_debug_name(const std::shared_ptr<const Gpu>& gpu, const std::string &name) const {
|
||||
#if LOFT_DEBUG
|
||||
VkDebugUtilsObjectNameInfoEXT nameInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
|
||||
.objectType = VK_OBJECT_TYPE_IMAGE_VIEW,
|
||||
.objectHandle = (uint64_t)view,
|
||||
.pObjectName = name.c_str(),
|
||||
};
|
||||
|
||||
vkSetDebugUtilsObjectNameEXT(gpu->dev(), &nameInfo);
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -0,0 +1,181 @@
|
||||
#include "resources/MipmapGenerator.h"
|
||||
#include "Gpu.hpp"
|
||||
#include "Recording.hpp"
|
||||
#include "TransferTaskPipeline.hpp"
|
||||
#include <vulkan/vulkan_core.h>
|
||||
|
||||
MipmapGenerator::MipmapGenerator(const Gpu* gpu) :
|
||||
m_gpu(gpu), m_commandBuffer(create_command_buffer(gpu)), m_fence(create_fence(gpu)) {
|
||||
|
||||
}
|
||||
|
||||
VkFence MipmapGenerator::create_fence(const Gpu* gpu) {
|
||||
VkFenceCreateInfo fenceInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO,
|
||||
.flags = VK_FENCE_CREATE_SIGNALED_BIT
|
||||
};
|
||||
|
||||
VkFence fence = VK_NULL_HANDLE;
|
||||
vkCreateFence(gpu->dev(), &fenceInfo, nullptr, &fence);
|
||||
|
||||
return fence;
|
||||
}
|
||||
|
||||
VkCommandBuffer MipmapGenerator::create_command_buffer(const Gpu* gpu) {
|
||||
VkCommandBufferAllocateInfo allocInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
|
||||
.commandPool = gpu->transfer_command_pool(),
|
||||
.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
|
||||
.commandBufferCount = 1,
|
||||
};
|
||||
|
||||
VkCommandBuffer cmdbuf = VK_NULL_HANDLE;
|
||||
vkAllocateCommandBuffers(gpu->dev(), &allocInfo,
|
||||
&cmdbuf);
|
||||
|
||||
return cmdbuf;
|
||||
}
|
||||
|
||||
uint32_t MipmapGenerator::generate(Image image, VkImageLayout oldLayout, VkExtent2D extent, VkImageSubresourceRange range) {
|
||||
vkWaitForFences(m_gpu->dev(), 1, &m_fence, VK_TRUE, UINT64_MAX);
|
||||
vkResetFences(m_gpu->dev(), 1, &m_fence);
|
||||
|
||||
|
||||
VkCommandBufferBeginInfo beginInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
|
||||
.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
|
||||
};
|
||||
|
||||
vkBeginCommandBuffer(m_commandBuffer, &beginInfo);
|
||||
|
||||
VkImageMemoryBarrier barrier = {
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT,
|
||||
.oldLayout = oldLayout,
|
||||
.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = image.img,
|
||||
.subresourceRange = {
|
||||
.aspectMask = range.aspectMask,
|
||||
.baseMipLevel = 1,
|
||||
.levelCount = VK_REMAINING_MIP_LEVELS,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = range.layerCount,
|
||||
},
|
||||
};
|
||||
|
||||
vkCmdPipelineBarrier(m_commandBuffer,
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0,
|
||||
0, nullptr,
|
||||
0, nullptr,
|
||||
1, &barrier);
|
||||
|
||||
barrier.subresourceRange.levelCount = 1;
|
||||
|
||||
int32_t width = extent.width;
|
||||
auto layout = oldLayout;
|
||||
|
||||
for (uint32_t i = 1; i < range.levelCount; i++) {
|
||||
uint32_t from_level = i - 1;
|
||||
uint32_t to_level = i;
|
||||
|
||||
std::vector<VkImageMemoryBarrier> barriers(2, barrier);
|
||||
barriers[0].oldLayout = layout;
|
||||
barriers[0].newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
|
||||
barriers[0].subresourceRange.baseMipLevel = from_level;
|
||||
|
||||
vkCmdPipelineBarrier(m_commandBuffer,
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0,
|
||||
0, nullptr,
|
||||
0, nullptr,
|
||||
1, barriers.data());
|
||||
|
||||
VkImageBlit blit = {
|
||||
.srcSubresource = {
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.mipLevel = from_level,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = range.layerCount,
|
||||
},
|
||||
.srcOffsets = {
|
||||
{ 0, 0, 0 },
|
||||
{ width, width, 1 }
|
||||
},
|
||||
.dstSubresource = {
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.mipLevel = to_level,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = range.layerCount
|
||||
},
|
||||
.dstOffsets = {
|
||||
{ 0, 0, 0 },
|
||||
{
|
||||
width > 1 ? width / 2 : 1,
|
||||
width > 1 ? width / 2 : 1,
|
||||
1
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
vkCmdBlitImage(m_commandBuffer,
|
||||
image.img, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||
image.img, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
1, &blit,
|
||||
VK_FILTER_LINEAR);
|
||||
|
||||
// transfer back to old layout
|
||||
/* barriers[0].oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
|
||||
barriers[0].newLayout = oldLayout;
|
||||
barriers[0].srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
|
||||
barriers[0].dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
||||
|
||||
vkCmdPipelineBarrier(m_commandBuffer,
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0,
|
||||
0, nullptr,
|
||||
0, nullptr,
|
||||
1, barriers.data()); */
|
||||
|
||||
width /= 2;
|
||||
layout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
||||
}
|
||||
|
||||
std::vector<VkImageMemoryBarrier> barriers(2, barrier);
|
||||
|
||||
barriers[0].subresourceRange.baseMipLevel = 0;
|
||||
barriers[0].subresourceRange.levelCount = range.levelCount - 1;
|
||||
|
||||
barriers[0].oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
|
||||
barriers[0].newLayout = oldLayout;
|
||||
barriers[0].srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
|
||||
barriers[0].dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
||||
|
||||
|
||||
barriers[1].subresourceRange.baseMipLevel = range.levelCount - 1;
|
||||
barriers[1].subresourceRange.levelCount = 1;
|
||||
|
||||
barriers[1].oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
||||
barriers[1].newLayout = oldLayout;
|
||||
barriers[1].srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
|
||||
barriers[1].dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
||||
|
||||
vkCmdPipelineBarrier(m_commandBuffer,
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0,
|
||||
0, nullptr,
|
||||
0, nullptr,
|
||||
2, barriers.data());
|
||||
|
||||
|
||||
vkEndCommandBuffer(m_commandBuffer);
|
||||
|
||||
VkSubmitInfo submitInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
|
||||
.commandBufferCount = 1,
|
||||
.pCommandBuffers = &m_commandBuffer
|
||||
};
|
||||
|
||||
m_gpu->enqueue_transfer(&submitInfo, m_fence);
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
#include "shaders/ComputePipelineBuilder.hpp"
|
||||
|
||||
namespace lft {
|
||||
|
||||
ComputePipelineBuilder::ComputePipelineBuilder(const Shader* shader, VkPipelineLayout layout) :
|
||||
m_shader(shader),
|
||||
m_layout(layout) {
|
||||
|
||||
}
|
||||
|
||||
Pipeline ComputePipelineBuilder::build(const Gpu* gpu) {
|
||||
VkPipelineShaderStageCreateInfo computeShaderStageInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
.stage = VK_SHADER_STAGE_COMPUTE_BIT,
|
||||
.module = m_shader->module(),
|
||||
.pName = "main",
|
||||
};
|
||||
|
||||
VkComputePipelineCreateInfo pipeline_info = {
|
||||
.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
|
||||
.stage = computeShaderStageInfo,
|
||||
.layout = m_layout,
|
||||
};
|
||||
|
||||
VkPipeline pipeline = VK_NULL_HANDLE;
|
||||
if (vkCreateComputePipelines(gpu->dev(),
|
||||
VK_NULL_HANDLE, 1, &pipeline_info, nullptr,
|
||||
&pipeline) != VK_SUCCESS) {
|
||||
throw std::runtime_error("failed to create compute pipeline!");
|
||||
}
|
||||
|
||||
return Pipeline(m_layout, pipeline);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
//
|
||||
// Created by martin on 10/24/23.
|
||||
//
|
||||
|
||||
#include "../../include/shaders/GlslShaderBuilder.hpp"
|
||||
|
||||
Shader GlslShaderBuilder::from_file(std::string path) {
|
||||
Shader shader(VK_NULL_HANDLE);
|
||||
return shader;
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
|
||||
#include "shaders/Pipeline.hpp"
|
||||
@@ -0,0 +1,144 @@
|
||||
#include "shaders/PipelineBuilder.h"
|
||||
#include "shaders/Shader.hpp"
|
||||
#include <vulkan/vulkan_core.h>
|
||||
|
||||
PipelineBuilder::PipelineBuilder(const Gpu* gpu, const VkViewport& viewport,
|
||||
VkPipelineLayout layout, VkRenderPass outputLayout,
|
||||
uint32_t numAttachments,
|
||||
const Shader* vertexShader, const Shader* fragmentShader) :
|
||||
m_gpu(gpu),
|
||||
m_viewport(viewport),
|
||||
m_scissor({
|
||||
.offset = {0, 0},
|
||||
.extent = {(uint32_t)viewport.width, (uint32_t)std::abs(viewport.height)}
|
||||
}),
|
||||
m_layout(layout), m_renderpass(outputLayout),
|
||||
m_inputAssemblyInfo({
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
|
||||
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
|
||||
.primitiveRestartEnable = false
|
||||
}),
|
||||
m_rasterInfo({
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
|
||||
.depthClampEnable = false,
|
||||
.rasterizerDiscardEnable = false,
|
||||
.polygonMode = VK_POLYGON_MODE_FILL,
|
||||
.cullMode = VK_CULL_MODE_BACK_BIT,
|
||||
.frontFace = VK_FRONT_FACE_CLOCKWISE,
|
||||
.depthBiasEnable = false,
|
||||
.lineWidth = 1.0f
|
||||
}),
|
||||
m_depthStencilInfo({
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
|
||||
.depthTestEnable = true,
|
||||
.depthWriteEnable = true,
|
||||
.depthCompareOp = VK_COMPARE_OP_LESS,
|
||||
.depthBoundsTestEnable = false,
|
||||
.stencilTestEnable = false
|
||||
}),
|
||||
m_vertexInputInfo({
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
|
||||
}),
|
||||
m_blendingInfo(numAttachments)
|
||||
{
|
||||
stages.resize(2);
|
||||
stages[0] = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
.stage = VK_SHADER_STAGE_VERTEX_BIT,
|
||||
.module = vertexShader->module(),
|
||||
.pName = "main"
|
||||
};
|
||||
|
||||
stages[1] = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||
.module = fragmentShader->module(),
|
||||
.pName = "main",
|
||||
};
|
||||
|
||||
for(uint32_t i = 0; i < num_attachments(); i++) {
|
||||
m_blendingInfo[i] = {
|
||||
.blendEnable = false,
|
||||
.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA,
|
||||
.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
|
||||
.colorBlendOp = VK_BLEND_OP_ADD,
|
||||
.srcAlphaBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA,
|
||||
.dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
|
||||
.alphaBlendOp = VK_BLEND_OP_ADD,
|
||||
.colorWriteMask = VK_COLOR_COMPONENT_R_BIT |
|
||||
VK_COLOR_COMPONENT_G_BIT |
|
||||
VK_COLOR_COMPONENT_B_BIT |
|
||||
VK_COLOR_COMPONENT_A_BIT
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
Pipeline PipelineBuilder::build() {
|
||||
m_vertexInputInfo.vertexBindingDescriptionCount = m_vertexBindings.size();
|
||||
m_vertexInputInfo.pVertexBindingDescriptions = (VkVertexInputBindingDescription*)m_vertexBindings.data();
|
||||
m_vertexInputInfo.vertexAttributeDescriptionCount = m_vertexAttributes.size();
|
||||
m_vertexInputInfo.pVertexAttributeDescriptions = (VkVertexInputAttributeDescription*)m_vertexAttributes.data();
|
||||
|
||||
/* Multisampling disabled. Use TTA */
|
||||
VkPipelineMultisampleStateCreateInfo multisampling = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
|
||||
.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT,
|
||||
.sampleShadingEnable = VK_FALSE,
|
||||
.minSampleShading = 1.0f,
|
||||
.pSampleMask = nullptr,
|
||||
.alphaToCoverageEnable = VK_FALSE,
|
||||
.alphaToOneEnable = VK_FALSE,
|
||||
};
|
||||
|
||||
VkPipelineViewportStateCreateInfo viewportState = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
|
||||
.viewportCount = 1,
|
||||
.pViewports = &m_viewport,
|
||||
.scissorCount = 1,
|
||||
.pScissors = &m_scissor
|
||||
};
|
||||
|
||||
VkPipelineColorBlendStateCreateInfo colorBlending = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
|
||||
.logicOpEnable = VK_FALSE,
|
||||
.logicOp = VK_LOGIC_OP_COPY,
|
||||
.attachmentCount = (unsigned)m_blendingInfo.size(),
|
||||
.pAttachments = m_blendingInfo.data(),
|
||||
.blendConstants = { 0.0f, 0.0f, 0.0f, 0.0f}
|
||||
};
|
||||
|
||||
std::vector<VkDynamicState> dynamicStates = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
|
||||
|
||||
VkPipelineDynamicStateCreateInfo dynamicState = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
|
||||
.dynamicStateCount = (uint32_t)dynamicStates.size(),
|
||||
.pDynamicStates = dynamicStates.data()
|
||||
};
|
||||
|
||||
VkGraphicsPipelineCreateInfo pipelineInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
|
||||
.stageCount = (uint32_t)stages.size(),
|
||||
.pStages = stages.data(),
|
||||
.pVertexInputState = &m_vertexInputInfo,
|
||||
.pInputAssemblyState = &m_inputAssemblyInfo,
|
||||
.pViewportState = &viewportState,
|
||||
.pRasterizationState = &m_rasterInfo,
|
||||
.pMultisampleState = &multisampling,
|
||||
.pDepthStencilState = &m_depthStencilInfo,
|
||||
.pColorBlendState = &colorBlending,
|
||||
.pDynamicState = &dynamicState,
|
||||
.layout = m_layout,
|
||||
.renderPass = m_renderpass,
|
||||
.subpass = 0,
|
||||
.basePipelineHandle = VK_NULL_HANDLE,
|
||||
.basePipelineIndex = -1,
|
||||
};
|
||||
|
||||
VkPipeline pipeline;
|
||||
if(vkCreateGraphicsPipelines(m_gpu->dev(), VK_NULL_HANDLE, 1,
|
||||
&pipelineInfo, nullptr, &pipeline)) {
|
||||
throw std::runtime_error("Failed to create graphics pipeline");
|
||||
}
|
||||
|
||||
return Pipeline(m_layout, pipeline);
|
||||
}
|
||||
@@ -0,0 +1,48 @@
|
||||
//
|
||||
// Created by martin on 10/24/23.
|
||||
//
|
||||
|
||||
#include <stdexcept>
|
||||
|
||||
#include "shaders/SpirvShaderBuilder.hpp"
|
||||
#include "io/file.hpp"
|
||||
|
||||
SpirvShaderBuilder::SpirvShaderBuilder(const Gpu* gpu) :
|
||||
m_gpu(gpu) {
|
||||
|
||||
}
|
||||
|
||||
Shader SpirvShaderBuilder::from_binary(const std::vector<uint32_t>& code) const {
|
||||
VkShaderModuleCreateInfo moduleInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
|
||||
.codeSize = code.size(),
|
||||
.pCode = code.data(),
|
||||
};
|
||||
|
||||
VkShaderModule module = VK_NULL_HANDLE;
|
||||
if(vkCreateShaderModule(m_gpu->dev(), &moduleInfo, nullptr, &module)) {
|
||||
throw std::runtime_error(std::format("Failed to create shader module from binary. Length was {}", code.size() * sizeof(uint32_t)));
|
||||
}
|
||||
|
||||
return Shader(module);
|
||||
}
|
||||
|
||||
Shader SpirvShaderBuilder::from_file(std::string path) {
|
||||
auto shaderBinary = io::file::read_binary(path);
|
||||
|
||||
VkShaderModuleCreateInfo moduleInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
|
||||
.codeSize = shaderBinary.code_size(),
|
||||
.pCode = shaderBinary.data().data(),
|
||||
};
|
||||
|
||||
VkShaderModule module = VK_NULL_HANDLE;
|
||||
if(vkCreateShaderModule(m_gpu->dev(), &moduleInfo, nullptr, &module)) {
|
||||
throw std::runtime_error("Failed to create shader module");
|
||||
}
|
||||
|
||||
auto shader = Shader(module);
|
||||
shader.set_name(m_gpu, path);
|
||||
|
||||
return shader;
|
||||
}
|
||||
Reference in New Issue
Block a user