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#pragma once
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#include "Shader.hpp"
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#include "Pipeline.hpp"
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#include <volk.h>
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namespace lft {
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class ComputePipelineBuilder {
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private:
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const Shader* m_shader;
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VkPipelineLayout m_layout;
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public:
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ComputePipelineBuilder(const Shader* shader, VkPipelineLayout layout);
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Pipeline build(const Gpu* gpu);
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};
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}
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