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#pragma once
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#include <string>
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#include <volk.h>
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#include <memory>
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#include "resources/GpuAllocation.h"
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#include "ImageView.hpp"
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class Gpu;
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struct Image {
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VkImage img;
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VkImageAspectFlagBits m_aspect_mask;
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uint32_t m_layer_count;
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uint32_t m_level_count;
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GpuAllocation allocation;
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public:
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Image() : Image(VK_NULL_HANDLE, {}) {
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}
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Image(VkImage img, GpuAllocation allocation) :
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img(img), allocation(allocation) {
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}
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ImageView create_view(const Gpu* gpu, VkFormat format,
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VkImageSubresourceRange subresource);
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void set_debug_name(const Gpu* gpu, const std::string& name) const;
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};
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