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#include <cstdint>
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#include <string>
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#include "ShaderBinary.h"
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namespace io::file {
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/**
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* Reads file on path in as binary.
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*
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* @param path Path of the file
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* @param pOutSize Pointer to the size_t variable to which the number of
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* bytes of the file will be set.
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*/
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ShaderBinary read_binary(const std::string& path);
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}
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