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# Loft
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Personal 3D rendering techniques playground.
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## Motivation
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Toy renderer using Vulkan and it's full capabilities.
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## Modules
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### Base
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Mostly some common classes across modules. You won't go far without this one.
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### FrameGraph
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Frame graph implementation inspired by a nice talk by EA, about their implementation of FrameGraph in FrostBite.
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### Window
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Very basic implementation of windowing system. Will be improved in the future.
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## Building
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Building is done using CMake.
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### Windows
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You need to have installed:
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- CMake: Either as part of Visual Studio or https://cmake.org/download/
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- Vulkan: Use LunarG SDK package here https://sdk.lunarg.com/sdk/download/latest/windows/vulkan-sdk.exe (I recommend download the latest version now, there was a mistake recently, causing this project to not work)
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- NOTE: Make sure that you have SDL2 selected in Components
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- After installation, make sure you have environment variable VULKAN_SDK set to the path with Vulkan installed.
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Then you can build with cmake:
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In developer console, go to project directory and use:
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```bash
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$ cmake -S . -B build/
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$ cmake --build build/
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```
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It will build the project into `build/` directory.
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If you have built everything into `./build/` directory, use
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```bash
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$ ./build/examples/viewer/loft_viewer ~/path/to/some/file.gltf
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```
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I recommend this public repository to try out some glTF models:
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https://github.com/KhronosGroup/glTF-Sample-Assets
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Tested assets are:
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- Sponza
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- SciFi Helmet
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