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Towards/external/loft/examples/viewer/shaders/Offscreen.vert.spirv
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2026-07-18 14:31:15 +02:00
# b
SPV_KHR_non_semantic_info NonSemantic.Shader.DebugInfo.100 GLSL.std.450main#,N/home/martin/projects/loft/examples/viewer/shaders/Offscreen.vertuintmainQ// OpModuleProcessed client vulkan100
// OpModuleProcessed target-env vulkan1.0
// OpModuleProcessed entry-point main
#line 1
#version 450
layout(location = 0) out vec2 outUV;
void main()
{
outUV = vec2((gl_VertexIndex << 1) & 2, gl_VertexIndex & 2);
gl_Position = vec4(outUV * 2.0f - 1.0f, 0.0f, 1.0f);
}
float%outUV(int.gl_VertexIndex@gl_PositionCgl_PointSizeFgl_CullDistanceJgl_PerVertexPmain#outUV,gl_VertexIndex>gl_PerVertex>gl_Position>gl_PointSize>gl_ClipDistance>gl_CullDistanceNG#G, *G>H> H> H> H> ! +
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