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Towards/modules/protocol/proto/Entity.proto
T

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syntax = "proto3";
package mmo;
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message EntitySpawn {
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uint32 entity_id = 1;
bool is_player = 2;
string name = 3;
}
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message EntitySpawnMessage {
repeated EntitySpawn spawns = 1;
}
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message EntityDespawnMessage {
uint32 entity_id = 1;
}
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message SetControlledEntity {
uint32 entity_id = 1;
}