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Towards/external/loft/modules/render_graph/include/RenderGraph.hpp
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2026-07-18 14:31:15 +02:00
#pragma once
#include <cstdint>
#include <map>
#include <memory>
#include "AdjacencyMatrix.hpp"
#include "Gpu.hpp"
#include "RenderGraphBuffer.hpp"
namespace lft::rg {
/**
* Lightweight definition of the render graph to be run.
*/
class RenderGraph {
private:
const Gpu* m_gpu;
std::string m_output_name;
AdjacencyMatrix* m_dependency_matrix;
std::vector<RenderGraphBuffer*> m_buffers;
std::vector<VkFence> m_fences;
uint32_t m_buffer_idx;
void create_fences();
std::vector<VkSemaphoreSubmitInfoKHR> get_wait_semaphores_for(
const RenderGraphBuffer* pBuffer,
uint32_t cmdbuf_idx
) const;
void wait_for_previous_frame(uint32_t buffer_idx);
bool is_recording_invalid(const RenderGraphBuffer& buffer, uint32_t cmdbuf_idx);
void record_command_buffer(
uint32_t buffer_idx,
uint32_t cmdbuf_idx,
uint32_t output_idx
);
void submit_command_buffer(
uint32_t buffer_idx,
uint32_t cmdbuf_idx,
VkSemaphore wait_semaphore,
VkFence fence,
uint32_t output_idx
);
bool is_batch_writing_to_final_image(const Batch& buffer) const;
public:
const RenderGraphBuffer& buffer(uint32_t idx) const {
return *m_buffers[idx];
}
RenderGraph& invalidate(const std::string& name);
RenderGraph(const Gpu* gpu,
const std::string& output_name,
const std::vector<RenderGraphBuffer*>& buffers,
AdjacencyMatrix* dependencies
);
/**
* Runs the render graph. Outputs to final image.
* @param chainImageIdx index of image in the final image chain
* @param final_image_fence fence to wait on for final image. The render graph will attempt to run as much tasks before waiting as possible.
*/
void run(uint32_t chainImageIdx, VkSemaphore semaphore, VkFence final_image_fence);
};
}