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Towards/modules/serialization/include/tw/serial/Serial.hpp
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2026-07-18 14:31:15 +02:00
#pragma once
/**
* tw::serial — umbrella include
*
* Include this single header to get the full serialisation API:
* - BinaryBuffer (backing store)
* - BinaryWriter (write cursor + Codec dispatch)
* - BinaryReader (read cursor + Codec dispatch)
* - Codec<T> (extensible type trait)
* - Built-in Codec specialisations for all C++ primitive types
* - GlmCodec (vec2, vec3, vec4, mat4)
* - EnttCodec (entt::entity as uint32)
* - WorldStateWriter / WorldStateReader (game-specific high-level API)
*/
#include "BinaryBuffer.hpp"
#include "Codec.hpp"
#include "GlmCodec.hpp"
#include "EnttCodec.hpp"
#include "WorldStateWriter.hpp"